Vulnerability database
Every flaw the U.S. government’s cybersecurity agency (CISA) has confirmed attackers are using, plus the new WordPress plugin and theme bugs published each day, sorted by what they mean for a small business. We refresh it twice a day. If you see something your website or office runs, tell us.
4 results
Dec 3, 2020Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured tCVE-2020-6017 · Other software · Valvesoftware · reported by cve@checkpoint.comCritical 9.8
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- Product
- Game Networking Sockets
- What to do
- Apply the vendor’s update. The NVD record links to the advisory.
Full record and what to do →NVD recordgithub.comresearch.checkpoint.com
Dec 1, 2020Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled uCVE-2020-6018 · Other software · Valvesoftware · reported by cve@checkpoint.comCritical 9.8
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- Product
- Game Networking Sockets
- What to do
- Apply the vendor’s update. The NVD record links to the advisory.
Full record and what to do →NVD recordgithub.comresearch.checkpoint.com
Nov 18, 2020Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(),CVE-2020-6016 · Other software · Valvesoftware · reported by cve@checkpoint.comCritical 9.8
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
- Product
- Game Networking Sockets
- What to do
- Apply the vendor’s update. The NVD record links to the advisory.
Full record and what to do →NVD recordgithub.comresearch.checkpoint.com
Nov 13, 2020Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(),CVE-2020-6019 · Other software · Valvesoftware · reported by cve@checkpoint.comHigh 7.5
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
- Product
- Game Networking Sockets
- What to do
- Apply the vendor’s update. The NVD record links to the advisory.
Full record and what to do →NVD recordgithub.comresearch.checkpoint.com
Where this comes from: the exploited list is CISA’s Known Exploited Vulnerabilities catalog. Everything else is the whole National Vulnerability Database, where each record is published by the team that found the bug (Wordfence, Patchstack, WPScan, the vendors themselves and others); we show who. Exploit odds are FIRST’s EPSS, updated daily. Titles and categories are ours, so check the linked record before acting on a detail. For a write-up of the big ones, see our advisories. Every vendor, and every WordPress plugin and theme with a recorded flaw, also has its own page. All of it is free to reuse as JSON, CSV or RSS.
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